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- At 11:47 AM 7/19/96 +0200, Lovro Seli\h wrote:
- >Hi there!
- >
- >Since there is all quiet, here is a mental provocation for those who are
- >still here...
-
- yup, 'tis that....
-
- >BMW files...
- >
- >Bertrand is designig Charater Specification which seems to be more that
- >just that even at the moment. I think it will be smart to desing
- >specification for BMW files (BadMoodWorld=analogs to WAD) in parallel
- >with the BM engine, to be sure that is finished (or nearly) when engine
- >will be ready.
- >It could be arranged (similar as WAD but more organised) like a
- >directory tree, for instance
- >
- >BMW
-
- <dir structure snipped>
-
- Yes, I think it would be wise to have some kind of directory structure.
- ID started doing this with WADs (eg S_START -> S_END) but they didn't
- do everything, so all the sounds are dumped in the 'root directory' of
- the WAD. the hierarchy is also a good idea - to discriminate the
- different forms of each data type (eg. graphics).
-
- >This is just a quick scheme for demonstrate basic idea. Inside those
- >directories could be files contaning actual data. File specifications
- >for objects and characters is alreay (almost) made by Bertrand, this is
- >just a possibility of how things can be organised.
- >Apart from 3D engine we will need GameDataInterpreter, which shall
- >master all the processes.
- >Imagination goes on.
- >Since BMWs are (will be) superior to WADs It would not be so complicated
- >to convert WAD to BMW.
-
- So long you have all the info on a WAD. Given an arbitary IWAD, you wouldn't
- necessarily know where everything goes (eg. sound names - how would you know
- the difference between the Heretic ambient sounds and the other sounds?)
-
- >My view of future:
- >When BMW specification is finished, 'someone' shall write a converter
- >(WAD->BMW), BM engine will be updated to read BMW files as well (Doug?),
- >GEM-DEU will be updated to created BMW files ..etc... and finally a
-
- Hmm... yea, I guess it could be done... GEM-DEU (and DEU) basically just
- does the map data, which hopefully wouldn't change (or at least not much!)
- and so there shouldn't be much difference... Obviously new tags and fields
- would be catered for, and internally slightly different to navigate the new
- directory structure...
-
- >FalconBMWTools which will enable you to make your own BMWs.
-
- Finally? This would be needed first, as we would need a BMW to test it all
- with...
-
- >Fiction?
- >YOU tell me.
- >I really hope this letter will be of some use
-
- Thought provoking... :)
-
- >P.S. Did I mention that I am not a programmer?(I meant to say I could
- >not write any of those programs I mentioned).
-
- Yea well...
-
- Anthony
- -------------------------------------+------------------------------
- Anthony Jacques | STOS Falcon Extension v1.2a
- | Generic STOS Fixer v1.1
- mailto:jacquesa@cs.man.ac.uk | available from WWW pages
- http://www.cs.man.ac.uk/~jacquesa/ | - UUEncoded on request.
- -------------------------------------+------------------------------
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